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Trials of Atlantis Database - Reprinted from Visions of Sages |
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Important Note: This information was compiled and originally hosted by the creators of the Vision of Sages (VoS) Website. Due to the age of Trials of Atlantis, and the fact that the most recent post on the VoS web forums is nearly 3 years old, we are reprinting the Trials of Atlantis information from their website so that it does not become lost - like the artifacts they have done such an excellent job leading us to for the past several years.
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Trials of Atlantis Information:
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Created for those who tend the wounds of their companions and those trained in the focus of power
Classes that can use: WIZ, THEU, CAB, SORC, NECR, CLER, FRI, DRU, ELD, ENCH, MENT, ANI, RM, SM, BD, HEAL, SHA
Partial use: all others
Artifact XP: SI Outdoors
Belt, Unactivated screen shot
Comments on Solo, Grouped, or Battlegrouped: This has been soloed.
| Artifact Level |
Abilities Gained
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0
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Power: 5% of power pool
Bonus to hit points cap: 40
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1
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Acuity +10
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2
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Dexterity +10
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3
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Energy 5%
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4
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resistance enhancement
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6
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Spirit 5%
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8
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Crush 5%
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10
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Create Item
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resistance enhancement: Enhances the target's resistance to the listed damage type.
Resist crush/slash/thrust: 10
Target: Self
Duration: 30 sec
Casting time: instant
This spell is cast when the item is used.
Create Item: When used, an item is created in the caster's inventory. The item level 10 ability on the Belt of the Moon will now summon a one-hand hammer appropriate for each realm, in addition to the Moon Staff that is already part of the ability.
Target: Self
Casting time: instant
This spell is cast when the item is used.
Can use item every 15 min
The level of the Belt of the Sun and the Belt of the Moon summoned weapons has been corrected in order to allow players to use the spells beginning at level forty. Please note the damage and speed of the weapons remain unchanged, only the minimum level to use the spell has been adjusted. (patch notes v1.70n Jul 28 2004)
Belt of the Moon - The Moon weapons had the spell haste bonus reduced by 2%. The power percentage bonus was increased by 1%.
(1.68 patch, Feb 19, 2004)
Credits: Aambyr, Taloic, Kutjakje, Sophie, Olvodonna, Asinn, Intuit, Friarknight, Caminn
About summoning and equiping the items created:
It works fine for my cleric.
Can only summon weapon between 6pm and 6am game time.
I have found that when I am wearing several artifacts that /use2 you need to right click on the artifact as if to delve it then type /use2 so the correct artifact is activated. Jan 26
- Dyssa McMac
just wanted to point out that BotM is fully usable by Thane(mid). I have one levelled to 10, and can use both staff+hammer summons. the only thing not technically fully usable, is the focus bonus on the staff, since thanes are denied that bonus. Oct 17 2004
- Agust
The weapons summoned by the Belt of the Moon will now be lost when the player logs out or dies during daytime. The weapons will remain if the player dies during the nighttime or zones to a new area.
(1.68 patch, Feb 19, 2004)
Leveling this Artifact:
Strategy:
Sunmoon Islands in Oceanus Boreal (15k, 30k) - Rysyl Kelmarr
Friend and I did this by ourselves last night, very easy artifacts to obtain:
Me: 50 Hero
Grahf: 50 Eldritch
Collection of three islands behind the towering temple off the coast of Stygia, not too far away, just head out there and you'll see them.
One island is filled with orange/yellow con protectors of the dark, the other ones filled with protectors of the day, which look like little flaming balls, each island also comes equipped with orange con archers that travel as a group and guard the pedestal which you should be able to see when you get on the island, they are called hesperis (not sure exact name, but it doesn't matter). The third island is uninhabited, not sure why, but I know the spawn changes between the three islands since I suicided on the "uninhabited" island at one point before I knew what the hell this place was about.
*** Do not try to brute force the belt, you will die, and even if you get to the pedestal it doesnt' let you grab the belt, there is a magical force protecting them that you need the key to disable, explained below ***
Walkthrough: this applies to both the sun and the moon belt, since they are identical.
1. Get onto the island, do not use the ramp near the center of the three islands since the hesperis tend to stand there waiting before the encounter is triggered, and they hurt.
2. Begin pulling the protectors of the xxx.
3. After you kill a few, you will see the hesperis march into formation around the pedestal, now you have to be a little more cautious. They will not come after you, but they have a huge aggro radius, just try to get a feel for where they can see you, you will know because they will turn to face you, that's when you know you've gone too far, back up before they try to murder you.
4. Continue avoiding hesperis aggro, while pulling the protectors, nearsight with it's long range is great for this since sometimes the little bastards insist on putting themselves in the center of the hesperis guard.
5. After you kill all the protectors (dont worry about speed, they won't repop). The person who got the last kill gets a key.
6. What we did at this point was kinda sloppy but effective: We weren't about to kill all the hesperis guys, so since he got the key, I basically stood close enough to get ALL the guys to aggro me while he made a mad dash for the pedestal. He snagged the belt, got out of aggro range, I died, we got the belt.
* Make sure the person without the key doesn't approach the pedestal, not only will you get nuked to hell, I have heard the belt vanishes when you do this, if you are using my technique, just get close enough that they all aggro you.
7. Repeat for the second belt.
All in all it took about an hour and a half for both belts, but we were BSing and taking our time, and I was screwing aroudn with the hesperis guys testing their AI (which is set to murder-turret mode). 11/14
- Grahf and Treize
Killed all the spawned mobs on islands. On sun island the belt had disappeared. Went to the 3rd island and used key, and got Sun Belt. Got key for moon belt, tried same thing, but says only works if the belt isn't already on a platform. So... if belt on platform suicide, but if not there you can get it by Using the key on 3rd island. Dec 25
- Brawnwyn & Druida
Tips:
Just got an answer on an Appeal:
The Belt of the Moon is a Random Spawn. As such, there is no time period it can be gauranteed to spawn. Jan 25
- Czaroth Stormbear
I've been farming for Belt of the Moon for a week now. Everytime Belt of the Sun would spawn I would kill it. I spent over 10 hours a session waiting for BoM to spawn but it never did. So I finally decided not to get BoS a run and maybe see if in the next spawn time it'll pop BoM. Unfortunatly in the spawn time (1 hour) BoM did not spawn. Nothing did... so I said wtf and waited for one more hour.... BoM spawned! So I'm thinking that BoS has to be up for 2 spawn sessions in order to get BoM to spawn. Sep 24 2004
this tactic works GREAT... been pulling the island in record-speed now.
im a 50 valewalker... and as most guys know.. valewalkers have a "natures shield" wich blocks arrow.. so i just target a hesperos.. press that attack-style, and run towards the statues... i pull a couple of guardians of light with the magic of bodypull... then i just back off out of range and kill the yellows(or get my grp to kill em) Jun 19 2004
- Grimree
We did the encounter and the hesperis on the ramp facing the other islands never walked up to the pedastal. I got the key, casually ran up and grabbed the belt. They hadn't even moved after we got the Sun Belt afterwards. May 1 2004
- Dandelion
I'm a french moon mentalist playing on Broceliande server, and i've been able to loot the two belts in around 2 hours just by myself.
The technique is pretty easy.
Of course you always have to take care about the Hesperis aggro range, then you pull one of the guardians.
You try to DoT it with the two DoT on single target, then you run stright into water.
The guaridan will stay above your head, on surface, and will be unable to touch you.
There you will wait your DoT are not efectives any more and go to the surface, and instant cast a DoT again.
Do it until the guardian is dead. It takes near by a minute for each one.
Once you kill the last, you loot the key.
As a magician you know you wont live a long time once in the Hesperis aggro range, so find the point on the circle they a forming, where they are the less numerous. It corresponds to the point opposite where the stronber
hesperis (red or violet) is.
Make a mad rush and use the key F7 + R to get the prize because time musn't be lost.
The twice I did it, twice a died just after geting the belt... (and I have 920 Hp) Mar 10 2004
- Fressh
If you are a stealther:
I'm a 50 necro on alb bors. A 50 scout guildie and I did both the Belt of the Sun quest and the Belt of the moon quest with absolutely no problem. As a necro, I wasn't even really needed, providing only a few af debuffs and occaisonal mana tapping (along with abs buff). The scout pulled from a distance, his range being more than the statues, and we dealt with the protector mobs almost one at a time. When we had finished the mobs (he always killed the last one so that he would get the key, we didn't know how my pet would affect the quest), he, with the key, would stealth past the statues and get the belt. We did this for both of the belts, and it never disappeared and the statues never aggroed him while he was stealthed. We only did this once for each, so I'm not sure if this tactic would work every time, but I thought you
might find this interesting. Jan 5
- Chesy
Basically i pulled the flames with my debuffs keeping my pets on stay mode, after all the mobs were killed i basically got the belt by sending in my pets to get aggro from the statues then running in grabbing the belt & getting out without taking dmg. It's a decent strategy for any pet class or if a pet class is in a group you can sacrifice the pets. Jan 31 - Gudrek
Drops:
Drop from doing Belt of the Moon:
Archmage Focus Runed Staff
Scroll pieces: Belt of the Moon
Page 1 of 3
Skyros sea mages, Skyros sky mages
- off of a Skyros Sky Mage in meso. Nov 24 - Gilnar
- from Skyros sea mage in kithara's sanctuary. 26k, 6k in meso
- Belf of moon one drops off a Skyros sky mage Nov 24 - Thorsbane
- Just dropped from a sobekite khu rager on the island at 20k, 55k Meso Jan 26 - Rhygi
Page 2 of 3
Skyros stormbringers, Skyros spearfishers
- Skyros Spearfisher 26k 6k Meso Jan 6 - Kialen
- off a Sobekite pulverizer in Sobekite Eternal at loc 26k, 21k Jan 25 - Mura
- off a gorgon guardian in Temple of Twilight at loc 38k, 18k near Antioos's chamber Jan 29 - Mura
Page 3 of 3
Skyros stalkers, Skyros camouflagers
- just got Belt of Moon 3 from a Skyros Camoflauger in Meso 26194,6836 Dec 4 - Shanie Firestar
- off a Skyros stalker in Meso, 10k 22k Jan 5 - Mura
- in Oceanus Notos, west of Aerus, underwater, off a Sobekite khem Kamu Jan 16 - Raliah
- off an Antron mob, not sure which one, probably the Antron scout, in Sobekite Eeternal at 15k, 33k Jan 20 - Mura
- from a sobekite khem kamu that popped out of one of the chests on treasure island (south from haven) in oceanus hesperos. Mar 4 2003 - Vorm
- off a Skyros camouflager May 16 2004 - Ragathol
The combined scrolls read:
##The Belt of the Moon reads, "I have come to the Planes to learn about the Belts of the Sun and Moon. One is the Belt of the Sun. The other is the Belt of the Moon. They are a curiosity, for they are made in Atlantis, of Atlantean metals, imbued with Atlantean magic, but there is another aspect to these items which is very disturbing. "
##The Belt of the Moon reads, "It would seem the belts are items particular to some strange religion. I have been tasked with determine more about this religion, its gods and goddesses and priests and priestesses, and if it is at all harmful to Atlantean's ordered and progressive nature. I am currently trying to get the Belt of the Moon, but am unsure how to proceed."
##The Belt of the Moon reads, "The creatures of the planes are little help to me. They refuse to help me determine the source of this new religion, or even its basic tenants. I am not sure about this new religion or this item. I will have to go to the islands and see for myself what this strange item is, and does."
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