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Trials of Atlantis Database - Reprinted from Visions of Sages |
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Important Note: This information was compiled and originally hosted by the creators of the Vision of Sages (VoS) Website. Due to the age of Trials of Atlantis, and the fact that the most recent post on the VoS web forums is nearly 3 years old, we are reprinting the Trials of Atlantis information from their website so that it does not become lost - like the artifacts they have done such an excellent job leading us to for the past several years.
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Trials of Atlantis Information:
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Used by those who stand at the front of battle or show some skill in archery
Classes that can use: INF, MINS, SCOU, ARMS, PA, REAV, MERC, NS, RANG, WARD, BARD, BM, HERO, CHA, VW, SB, HUNT, WAR, THAN, SKLD, BER, SAV
Partial use: all others
Artifact XP: SI Outdoors
Belt, Unactivated screen shot
Comments on Solo, Grouped, or Battlegrouped: You need 2 people. This can be done solo if you can handle an orange with a couple of adds. Players in a battlegroup will get credit for the encounter.
| Artifact Level |
Abilities Gained
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0
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Fatigue +5
Bonus to hit points cap: 40
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1
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Strength +10
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2
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Dexterity +10
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3
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Energy 5%
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4
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resistance enhancement
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6
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Spirit 5%
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8
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Crush 5%
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10
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Create Item
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resistance enhancement: Enhances the target's resistance to the listed damage type.
Resist crush/slash/thrust: 10
Target: Self
Duration: 30 sec
Casting time: instant
This spell is cast when the item is used.
Create Item: When used, an item is created in the caster's inventory.
Target: Self
Casting time: instant
This spell is cast when the item is used.
Can use item every 15 min
The Belt of the Sun will now only summon weapons that can be equipped by the user's class.
The Belt of the Sun will now summon quarterstaves for Friars and two-handed axes, swords, and hammers for Midgard. The Belt of the Sun will also now summon three versions of polearms and two-handed weapons, as a result of the bug fix for checking secondary skills on elemental damage weapons. (Jul 21 2004 patch 1.70m)
The level of the Belt of the Sun and the Belt of the Moon summoned weapons has been corrected in order to allow players to use the spells beginning at level forty. Please note the damage and speed of the weapons remain unchanged, only the minimum level to use the spell has been adjusted. (patch notes v1.70n Jul 28 2004)
Belt of the Sun - The sun weapons Melee damage, and Style damage bonuses were each reduced by 1%. The sun weapon melee haste bonus was reduced by 5%. The skill bonus was increased by 1 and the strength bonus was increased by 6.
(1.68 patch, Feb 19, 2004)
Credits: Hackle Woundlicker, Pharaoh, Swiftdeathz, Wriuss MowMow, Mongalore TheMerciless, Aubrianna Chaotic, Asinn, Dom MacManus, Caminn
The weapons summoned by the Belt of the Sun will now be lost when the player logs out or dies during nighttime. The weapons will remain if the player dies during the daytime or zones to a new area.
(1.68 patch, Feb 19, 2004)
Leveling this Artifact:
Strategy:
Sunmoon Islands in Oceanus Boreal (15k, 30k)
- Rysyl Kelmarr
Did this with my scout, a necro and a pally. After we killed all the protectors (easy), my scout had the key. Had the necro's pet draw aggro then ran up to the pedestal to grab the belt... died. I stealthed on the second attempt then just could walk right to the pedestal and picked up the belt - no aggro.
The same method probably works with Belt of the Moon... though I have not tried it. Dec 6 - Alvargi
Respawn time for Belt of the Sun was about 30 minutes. Seems to be random, though. - Mura
Friend and I did this by ourselves last night, very easy artifacts to obtain:
Me: 50 Hero
Grahf: 50 Eldritch
Collection of three islands behind the towering temple off the coast of Stygia, not too far away, just head out there and you'll see them.
One island is filled with orange/yellow con protectors of the dark, the other ones filled with protectors of the day, which look like little flaming balls, each island also comes equipped with orange con archers that travel as a group and guard the pedestal which you should be able to see when you get on the island, they are called hesperis (not sure exact name, but it doesn't matter). The third island is uninhabited, not sure why, but I know the spawn changes between the three islands since I suicided on the "uninhabited" island at one point before I knew what the hell this place was about.
*** Do not try to brute force the belt, you will die, and even if you get to the pedestal it doesnt' let you grab the belt, there is a magical force protecting them that you need the key to disable, explained below ***
Walkthrough: this applies to both the sun and the moon belt, since they are identical.
1. Get onto the island, do not use the ramp near the center of the three islands since the hesperis tend to stand there waiting before the encounter is triggered, and they hurt.
2. Begin pulling the protectors of the xxx.
3. After you kill a few, you will see the hesperis march into formation around the pedestal, now you have to be a little more cautious. They will not come after you, but they have a huge aggro radius, just try to get a feel for where they can see you, you will know because they will turn to face you, that's when you know you've gone too far, back up before they try to murder you.
4. Continue avoiding hesperis aggro, while pulling the protectors, nearsight with it's long range is great for this since sometimes the little bastards insist on putting themselves in the center of the hesperis guard.
5. After you kill all the protectors (dont worry about speed, they won't repop). The person who got the last kill gets a key.
6. What we did at this point was kinda sloppy but effective: We weren't about to kill all the hesperis guys, so since he got the key, I basically stood close enough to get ALL the guys to aggro me while he made a mad dash for the pedestal. He snagged the belt, got out of aggro range, I died, we got the belt.
* Make sure the person without the key doesn't approach the pedestal, not only will you get nuked to hell, I have heard the belt vanishes when you do this, if you are using my technique, just get close enough that they all aggro you.
7. Repeat for the second belt.
All in all it took about an hour and a half for both belts, but we were BSing and taking our time, and I was screwing aroudn with the hesperis guys testing their AI (which is set to murder-turret mode).
Paraphrased Descriptions, btw, both are tradeable, as I assume all artifacts are, I only mention this because I was worried that if he picked it up he couldn't trade it (i r an artifact newb):
Belt of the Sun: Usable by those in the front lines of battle as well as those with skill in archery.
Belt of the Moon: Usable by those who heal their allies or use power to make things fall down (very loose translation :p ) 11/14
- Grahf and Treize
Killed all the spawned mobs on islands. On sun island the belt had disappeared. Went to the 3rd island and used key, and got Sun Belt. Got key for moon belt, tried same thing, but says only works if the belt isn't already on a platform. So... if belt on platform suicide, but if not there you can get it by Using the key on 3rd island. Dec 25
- Brawnwyn & Druida
Tips:
this tactic works GREAT... been pulling the island in record-speed now.
im a 50 valewalker... and as most guys know.. valewalkers have a "natures shield" wich blocks arrow.. so i just target a hesperos.. press that attack-style, and run towards the statues... i pull a couple of guardians of light with the magic of bodypull... then i just back off out of range and kill the yellows(or get my grp to kill em) Jun 19 2004
- Grimree
If you are a stealther:
I'm a 50 necro on alb bors. A 50 scout guildie and I did both the Belt of the Sun quest and the Belt of the moon quest with absolutely no problem. As a necro, I wasn't even really needed, providing only a few af debuffs and occaisonal mana tapping (along with abs buff). The scout pulled from a distance, his range being more than the statues, and we dealt with the protector mobs almost one at a time. When we had finished the mobs (he always killed the last one so that he would get the key, we didn't know how my pet would affect the quest), he, with the key, would stealth past the statues and get the belt. We did this for both of the belts, and it never disappeared and the statues never aggroed him while he was stealthed. We only did this once for each, so I'm not sure if this tactic would work every time, but I thought you
might find this interesting. Jan 5
- Chesy
I was able to solo Belt of the sun as a level 50 paladin.
Kill all the protectors which con yellow with a couple OJs to get the key. The hardest part was pulling the ones close to the altar.
Once that is done, simply sprint, grab the belt and youre done. If you die after you get the belt, who cares. you got the belt and it stays in your pack when you release. Feb 20
- Widgeon
Basically i pulled the flames with my debuffs keeping my pets on stay mode, after all the mobs were killed i basically got the belt by sending in my pets to get aggro from the statues then running in grabbing the belt & getting out without taking dmg. It's a decent strategy for any pet class or if a pet class is in a group you can sacrifice the pets. Jan 31
- Gudrek
Drops:
Valewalker Animist drop from doing Belt of the Sun:
Darkstrike Arbor Defender Wrap
Scroll pieces: Scholar's Notes
Story of the combined scrolls Dec 14 - Donatelo
Piece 1 of 3
Skyros tidal warriors, Skyros breakers
- off the Sobekite Khem Komo (blue con to 50) on Treasure Island Nov 16 - Phyrealis
- Notos 39.5k, 23.0k underwater, Large camp of Sobekite Khem Komo (blue to 50). Took less than 10 mins to get that scroll there. Also weak to barbed FFB arrows. Nov 24 - Rayado Miranda
- off Skyros mobs at 13k, 33k Meso Dec 15 - Seafood
- off either Skyros Tidal Warrior or Skyros Breaker, Meso 23k 9k. Jan 6 - Legond Alebringer
- Sykros Tidal Warrior Jan 7 - Ralyeon
- You can now get Scholars Notes 1 of 3 off of Skyros Tidal Soldiers at 13k 33k Meso. You can get all 3 scrolls in this area in fact. Jan 21 - Fuionair
- off a breaker, I got 1o3 and 3o3 in a 5 mob pull. Jan 31
- off a sobekhite khu rager on the island at 20k,55k Mesothalassa Feb 2
- off a Sobekite Khu Komo in Hesperos 60k 47k Apr 1 2004 - Thjolbeild
Piece 2 of 3
Skyros trappers, Skyros camouflagers
- off a Skyros Trapper in Meso, loc 26k, 6k Nov 30 - Freeman
- Sykros Camoflauger Jan 7 - Ralyeon
- dropped by a mob on Treasure Island Jan 18 - Jaundice
- off a trapper, got 2o3 on first kill off a trapper Jan 31
- off a Skyros camouflager Apr 2 2004 - Ragathol
Piece 3 of 3
Skyros sky mages, Skyros guros
- off a Skyros guros in Skyros Territory Nov 19 - Intuit
- off Skyros mobs at 13k, 33k Meso Dec 15 - Seafood
- got it in 5 minutes farming the new spawns at 12k 33k meso off a Skyros sky mage Dec 19 - Elita
- off a skyros sky mage near 8,28 in meso Dec 23 - quickie3
- off a guros, I got 1o3 and 3o3 in a 5 mob pull. Jan 31
- off a sobekite khu kamu at Oceanus Hesperos 59.1k, 49.7k Feb 6 - Zydrunas and Stizuner
- off a Skyros guros just outside Kithara Sanctuary at 24,600; 16,600. It's a safer spot to kill guros than the 12k, 33k area although there are only two or three swimming back and forth. Sep 16 2004 - Tuvo
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