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Trials of Atlantis Database - Reprinted from Visions of Sages |
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Important Note: This information was compiled and originally hosted by the creators of the Vision of Sages (VoS) Website. Due to the age of Trials of Atlantis, and the fact that the most recent post on the VoS web forums is nearly 3 years old, we are reprinting the Trials of Atlantis information from their website so that it does not become lost - like the artifacts they have done such an excellent job leading us to for the past several years.
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Trials of Atlantis Information:
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They are usable by those who don't wear armor made only of cloth or leather.
Classes that can use: MINS, COU, CLER, ARMS, PAL, REAV, MERC, RANG, HERO, BM, CHA, DRU, WARD, BARD, HUNT, HEAL, SHA, WAR, THAN, SKLD, BER, SAV
Artifact XP: ?
Boots
Comments on Solo, Grouped, or Battlegrouped: This has been done with 5 people, Gaheris mix, see strategy. I would imagine with the right group from a single realm, it could still be done with 5 people.
| Artifact Level |
Abilities Gained
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0
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Strength +15
Hits +40
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1
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Bonus to Strength cap: 5
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2
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Bonus to Dexterity cap: 5
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4
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Bonus to hit points cap: 40
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5
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Disoriented
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6
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Body 5%
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8
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Bonus to armor factor: 10
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10
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speed enhancement
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Disoriented: Target is disoriented. They have less chance of landing melee attacks, and spells have a greater chance of landing on them.
Melee to-hit penalty: 20%
Resist piercing penalty: 0%
Target: Targetted
Range: 350
Duration: 15 sec
Casting time: instant
Damage: Spirit
Spell has a chance of casting when this armor is hit by an enemy.
speed enhancement: The movement speed of the target is increased.
Damage: 0
Target: Self
Duration: 10 min
Casting time: instant
Damage: Body
This spell is cast when the item is used.
Level 10 ability: Self-only 10-minute movement-speed enhancement that is equal to caster speed.
Drops once you enter combat.
The reactive proc on Enyalios Boots will now correctly debuff the opponent. (1.69 patch, Apr 14 2004)
Credits: Varak
Leveling the Artifact:
Strategy:
Along the south wall of Arbor Glen towards the eastern corner is a "floating" island with pretty designs on the outside. Inside are two of Enaylio's Guardians, and a chest that requires a key. Talk to sphinx #1 and you get a really really long riddle. Talk to #2 and he says talk to #1. Now, if you go and farm mobs in GG/AG for a while you should come across a small crystalline phial, which can not be traded to players, and if dropped it shatters. I'd estimate about 5% of centaurs randomly drop this, as it goes into your inventory automatically, and you see a text saying something along the lines of "You found the vessel to which the heiracosphinx referred!". Now to find the jinni (answer to the riddle), go to 29, 12 in AG and search for Behrooz the Jinni.
- Clancy Wiggum
Behrooz: locating Behrooz is the real pain, so bring some patience. Spawned for me (about 2 or 3 times a realtime day, so be lucky or be patient) at 13k 44k AG or 30k 30k AG, always at 22:00 game time and surprisingly not between 00:00 and 03:00 as stated somewhere else. Another grp reported spawn at 01:00 at 29k 12k AG. Despawn was always *exactly* 03:00. He is about Level 60, at first I couldnt solo him, then I brought a Bot with Heal Font and he was *very* easy.
Sphinxes: The key to kill the Ghostly Enyalio's Guardian sphinxes easily is to do them 1 by 1. Have your grp wait right outside Memorial ("You leave Enaylio's Memorial"). Then start the final encounter and pull Guardian #1 who will follow you outside the Memorial (where I recommend therefore putting up heal fonts if needed). Guardian #2 will stay inside and not engage combat. When #1 is down, enter Memorial and finish #2 off there. The information that you need 1-2 FG is definitely long outdated and simply wrong. We took both out 1 by 1 with 1 Shield Tank, 1 Healer, 1 Shammy, 1 Friar and 1 Ranger (Friar and Ranger surely did nice additional dmg, but basically you only need a *good* (=MoB5) Shield tank, Healer + shammy, so 3 people who know what to do can finish it). Gaheris, btw. Aug 4 2004
- Ninniach
The phial for this encounter is also dropped commonly by all Melos! Feb 2
Tips:
He spawn here for me twice, ARBOR GLEN 13842 44700, wait 4 hours game time the 1st time. This is close to the Son of Creon camp. Jan 10
- Smalliam
The named djinni spawns from 0-3am ingame time, roughly 5min RL in 1 hour. Best is to place speed classes at the listed locations and start looking for him in circles around those places at midnight. Once he is in battle he does not despawn. Jan 9
- Rashka
oh yeah the encounter of the sphinxes (after youve killed behrooz) is a 2 group encounter, unless you run a group with majestic will casters, even then its a very hard 1g encounter even with mw. Jan 12
- FelTheGimp
Also I went and fought guardians 3x, and had to kill the troublesome Behrooz 3 different times, might just warn ya, if you have phial w/behrooz, if you wipe on guardians you will have to get another phial and rekill behrooz to start Enyalio Guardian encounter again. Dec 21
- Cadaenvan
Drops:
Ring of the Heavens Jun 10 2004
- Akhiros
Scroll pieces: Enyalio's Boots
Piece 1 of 3
centaur commoners, craftsmen, guards
- dropped off a centaur in Green Glades.
- dropped centaur guard right beside the advisors (near 30k 30k Green Glades) Jan 9
- off a centaur guard at GG 5k, 35k Feb 5 - Mura
Piece 2 of 3
centaur lookouts, spearmen, patrollers
- off a centaur spearman southwest of Haven of Aerus Nov 11 - Viperagor
- from a Centaur Patroller in Arbor Glen, /loc was 24,7. - Verijaa Sydenliekki
- off a Centaur spearmen Green Glades:19000,64700
Piece 3 of 3
centaur scouts, hunters, warriors, healers
- it dropped off a centaur hunter. - Tissue
- off a centaur healer at GG 5k, 35k Feb 5 - Mura
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