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Trials of Atlantis Database - Reprinted from Visions of Sages |
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Important Note: This information was compiled and originally hosted by the creators of the Vision of Sages (VoS) Website. Due to the age of Trials of Atlantis, and the fact that the most recent post on the VoS web forums is nearly 3 years old, we are reprinting the Trials of Atlantis information from their website so that it does not become lost - like the artifacts they have done such an excellent job leading us to for the past several years.
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Trials of Atlantis Information:
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Classes that can use: REAV, VW, SAV
Artifact XP: Mainland Outdoors
Greave: Thrust Damage, dps 16.5, spd 4.0, useable in left hand.
Whip: Slash Damage, dps 16.5, spd 3.5
Comments on Solo, Grouped, or Battlegrouped: This has been done with 3 people.
| Artifact Level |
Abilities Gained
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0
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Flexible, Hand to Hand, or Scythe +3
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1
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Heat 4%
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2
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Cold 4%
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3
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Energy 4%
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4
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Bonus to melee combat speed 3%
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5
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lifetap which also steals pow and end points |
6
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Matter 4%
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7
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Body 4%
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8
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Spirit 4%
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9
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Bonus to melee damage 4%
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10
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linked absorption buff and damage shield |
Level 5 Ability: lifetap which also steals pow and end points
Target: Targetted
Range: 350
Casting time: instant
Damage: Body
Spell has a chance of casting when this weapon strikes an enemy.
linked absorption buff and damage shield: Blocks a portion of melee damage dealt to target and damages the attacker instead, and the 12% absorption buff which will stack with their Arborial path absorption buff.
Value: 20%
Target: Self
Duration: 5 min
Casting time: instant
This spell is cast when the item is used.
Snake charmers Whip, Greave, and Scythe - The melee haste bonus was reduced by 2%, and the melee damage bonus was reduced by 1%. The heat, cold, energy, matter, body, and spirit resistance bonuses were each increased by 1%.
(1.68 patch, Feb 19, 2004)
The level ten spells for Aten's Shield and the Snakecharmer weapons and the level five spell for the Maddening Scalars are now a linked absorption buff and damage shield.
The Snakecharmer's Scythe will now cast a damage shield and a 12% absorption buff which will stack with their Arborial path absorption buff. (1.69 patch, Apr 14 2004)
Credits: Tryr, Columbos, Anty, Revn, Deirbhile, Kenade, Meateating Savage, Khelbiana
Leveling the Artifact:
Strategy:
Maedion's exact loc is 10.8, 16.5 in Land of Atun. It's south of the Necropolis entrance a short distance, up on the ridge. He spawns infront of 3 columns on the Western side of the ridge.
Here is a shot of the NPC's who start it. The shot of Necropolis in the background shows where this is.
Conversation with Maedion Apr 6 2004 - Phylon
Maedion was hostile towards me when I received the request to help him through the snakes, seems that faction does not matter when trying to get the scythe.
Once you have initiated the quest the snakecharmer will start to walk and 30ish Iaculus snakes will spawn along the ridge.
You will want to start gathering all the agro and killing it as fast as possible. There are various ways of doing this using AE kiting and or PBAE.
Along the trip the snakecharm will stumble and fail in his notes and all the nearby snakes will try to kill him. Its essential you keep him alive. This is why you want to kill as many of the snakes as possible. Becareful when using the AE attacks so as to not agrot he snake charmer himself.
Once the snakecharmer reaches the otherside safely and stands by the ruins you will need to talk to him again and he will reward you. I am not 100% if you need to kill all snakes but I don't think so.
Tips:
For the quest the timer is definatly not 10 hours. My group failed the encounter on the first try, we all rel-ed came back and within 5 mins the encounter was back up. I decided to do the encounter with a couple more reavers and found that after an unsucessful eattempt there is a 35-45 min respawn where as if you complete it its a 6 hours and 35 mins. Just my 5 experiences. Mar 17 2004
Our group tried rooting Maedion during his walk and we killed most of the snakes. When his root was done, he chased our bard until he lost aggroe, then started to walk back to his standing place next to the sphynx with what looked like -99% speed. We checked on him every 30 minutes for several hours until we found he was completely gone and had to wait until the next day (11 hours or so) to try the encounter again. It would be apparent that any form of attack on him by a player does not allow completion and is not worth the reset timer which has been nearly 10 hours everytime our group has retried.
On a further note, shortly after Maedion's disappearance, the sphynx ran at mach speed through a setian camp our group was at and then returned to his standing spot, but Maedion had still not appeared again. Dec 23
- Sickel
If you accidentally agro the guy: once the guy is unagro'd he doesn't go back to the pillars that you start at, he goes to where he got agro's and restarts. Soon he starts playing his flute again, and that respawns all the snakes, too. Then you can continue with the encounter. Dec 31
- Airtech
you should be able to clear all the snakes in your path by agroing them and running them away from the snake charm to AE mezz or simply kill.
It should also be possible to have a CC character who is not in group keep the snakecharmer mezzed and or rooted long enough to kill all the snakes then simple suicide or log out to clear the agro and let the snakecharm resume his path. (this is untest though)
Using a AE dot kite run is probably the most efficient way of handling all these snakes next to a standard PBAE group. Just make sure not to get teh snakecharmer in the radius.
Tips on Mau Faction:
The absolute easiest way to attain good faction with MAU is to simply kill the Setians. Partaking in the ML4.2 trial quest should ensure Nuetral faction or simply chain pulling a laborer camp.
The second way to get nuetral faction is to do the quests by the sphinx.
These are listed at the following links:
Mau of Bastet Quest
Mau of Sekhmet Quest
Killing Setians should get both factions to nuetral while the quests are for only one of the factions at a time.
Scroll pieces: Julea's Story
Piece 1 of 3
setian serfs, setian sandscryers
Piece 2 of 3
setian sandscryers, setians
- dropped from a setian in Stygia
- from normal yellow con setians in the northern parts of Stygia at 2 camp sites i visited one at 14k, 9k and the other at about 24k 10k very close to eachother but the camp at 24k 10k is tricky to pull from with a lot of red con snakes about both camps usually yield 8 or so setians at once kill them go to the other keep going back and forth. Recieved 6 scrolls in about 1.5 hours and roughly 200g in normal loot. Nov 19 - Ashanor
- off of Moktar an orange mob at 30000 16000 Stygian Delta in a little pyramid the same spawn spot as Zahran/Heqaib/Norfrure May 23 2004 - Boyfin Thirstyblade
Piece 3 of 3
setian warriors
- from a Setian that was right next to the Eroding Janni in Stygian Delta - Aymira
- off a setian in Atum - Percane
- in front of Stygia Haven off an orange setian, loc 44k, 48k Nov 26 - Pilau
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