Presented here is information regarding the Warlock class, for use as a refrence and resource for those wishing to present a case for the adjustment and balancing of the class to sane levels.
Warlock Related Patch Note Information:

In this section, I will be keeping track of balancing fixes made to the Warlock class in the various patch notes and updates from the Mythic Developers and the Camelot Herald. It will be interesting to compare the progressive changes that will be made to the Warlock class to the suggestions presented on this site, and on various DAoC related forums.


Patch Number: 1.82f Release Notes

- Uninterruptible primers now have the following power costs:
1 - Steady Cast - 45% power
11 - Solid Cast - 40% power
21 - Fixed Cast - 35% power
29 - Fortified Cast - 25% power
37 - Anchored Cast - 20% power
47 - Unshakable Cast - 15% power


Patch Number: 1.82e Release Notes

- Cast times of all Uninterruptible primers are now 3 seconds instead of 2 seconds.

- The following damage reductions are being applied to spells fired via Uninterruptible primers similar to the way Mastery of Concentration reduces spell effectiveness:
1 - Steady Cast - 40% of damage reduced
11 - Solid Cast - 35% of damage reduced
20 - Fixed Cast - 30% of damage reduced
29 - Fortified Cast - 25% of damage reduced
37 - Anchored Cast - 20% of damage reduced
47 - Unshakable Cast - 0% of damage reduced


Patch Number: 1.82c Release Notes

- There is now a 3 second timer between Warlock Chambers instead of 2 seconds.


Patch Number: 1.75 Release Notes

- Warlocks are able to combine certain abilities in ways that, in conjunction with a few of their high damage spells, significantly overpowers them. This is exaggerated even more because the amount of damage done by certain Warlocks spells is so high. To help mitigate this issue, we have reduced the damage for the following Hexing spell lines:

2 Lesser Beguiled Pain - Damage: 10
3 Beguiled Pain - Damage: 15
8 Greater Beguiled Pain - Damage: 34
13 Lesser Beguiled Pain - Damage: 66
18 Beguiled Injury- Damage: 77
24 Greater Beguiled Injury - Damage: 97
34 Lesser Beguiled Hex - Damage: 135
43 Beguiled Hex - Damage: 168
49 Greater Beguiled Hex - Damage: 191

5 Infernal Sore - Damage: 9/pulse
9 Infernal Eruption - Damage: 15/pulse
19 Infernal Rot - Damage: 37/pulse
30 Infernal Degeneration - Damage: 55/pulse
41 Infernal Infection - Damage: 76/pulse
46 Infernal Erosion - Damage: 88/pulse


Patch Number: 1.74d Release Notes

- The Warlock's realm rank 5 ability, Boiling Cauldron, will no longer create an effect for every target within its radius.


Patch Number: 1.74c Release Notes

- Fixed a bug where Warlock chambers would not clear upon the character's death.


Patch Number: 1.74 Release Notes

- The delve information for the Warlock’s Spell of Creeping line will now display correctly.

- The Warlock's Greater Bolt of Havoc spell is now correctly set to do Matter damage.

- The Warlock's Spell of Creeping line should now delve correctly to the target as a snare.

- The Warlock's Spell of Creeping "frog" shape change can no longer be shift-right click removed.

- The Warlock's Spell of Creeping "frog" shape change can now be purged.

- Fixed an issue where Warlocks who were mesmerized/stunned while chambering a spell could not use Purge.

- Moving after loading a warlock primer spell will now prevent the secondary spell from being fired.

- Clan Business - Warlocks will now need to turn in two Musslaklan Talismans to Karle Alfevson (like everyone else) instead of just one.

- Warlocks can now equip the Desert's Heat Gloves (the reward from the Wishes quest).

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