Presented here is information regarding the Warlock class, for use as a refrence and resource for those wishing to present a case for the adjustment and balancing of the class to sane levels.
Recommended changes to the Warlock class:

I have broken down my recommendations based on testing into general "paths," which are intended to be considered separately - each path will contain several suggestions to tone down the Warlock's overpowering nature, and should only be considered in and of itself - each path is an individual cluster of balance changes, I am NOT trying to advocate that ALL paths be applied to the Warlock simultaneously.
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EDIT: As of 4/17/05 Mythic Entertainment has announced in the 1.75 Pendragon patch notes that make large balance changes to the Warlock Spell lines, making this page obsolete - however, a great deal of time was spent on this section of the site, so I will post it live for the sake of prosterity.


Warlock Path #1:

- The casting time for the Witchcraft Powerless Primer "Skillful Cast" is too fast, as a player with sufficient dexterity and % to casting equipment can reach casting speeds under 2 seconds, which I feel was not intended by the game's developers. The speed with which this particular primer can be cast, and the fact that the it still allows the user to have a very high delve Hexing spec lifetap skews the Warlock's damage over time, where in my opinion, the Warlock should fall substantially behind a primary caster as a trade off for both it's utility, the ability to output substantial DPS while out of power, and frontloading capabilities of the class. The speed of the powerless primer also serves to reduce the attractiveness of the Cursing Specline, which is under utilized. I would suggest a 3 second hardcap on the powerless primer.

- The Baseline Cursing, and Cursing Specline spells should be reduced in their cast times - I feel the 4 second hardcap on this line makes it very difficult for curses to be used in open field combat - or even most siege situations. I would recommend the 4 second hard cap on cursing spells be lowered to 3-2.8 seconds, to compensate for the lower utility of the cursing line,

- I recommend a base Hexing line be added to the Warlock spell lists to help improve the viability of the Cursing Spec - this line should include the
Spell of Greater Healing line from the Cursing specline, the spell of crawling line from specline Hexing, and the Infernal Erosion line from the Hexing spec list. In the process of this, I would suggest a 20%-30% reduction in the potency of the DoT and Heal.

- The Hexing Spellbinder's Burst PBAoE line should be moved to the Cursing Specline. This would establish the Cursing Specline as the primary damage line of the Warlock, with a Bolt, Direct Damage, and Point Blank Area of Effect, and the Hexing Specline as the utility spec, with a Lifetap, Nearsight, Spread Heal, and Power Regeneration.

- Witchcraft Specline Chambers should require the caster to be out of combat to fire - like many of the various realm abilities, and realm rank 5 powers. This will reduce the Warlock's survivability once engauged in melee by various classes, such as light tanks and assassins, who are designed to kill soft targets. Currently, chambered lifetaps, when used in conjunction with the uninterruptable casting primer, makes the Warlock far too durable once caught in melee, and does so without the necessity of high realm rank class skills, or expensive realm abilities like physical resistance 5 and mastery of concentration 3.

- The Warlock's Cursing Specline Cursed Detaining Root series should be moved to the Warlock's Baseline Cursing tree, to help with it's reduced survivability due to the out of combat restrictions placed on the Warlock's chambers. This would also place the Warlock on even grounds with most other casters, who have some form of baseline crowd control.

- The Warlock's Hex Spec Beguiling Hex Specline lifetap is too potent, and is the primary culprit for most of the complaints regarding both the Warlock's overpowering frontload and it's DPS over performing. I would recommend a 10%-15% reduction in the damage of this spell to help curb these issues.

Below would be an example of the Warlock's Spell lists if my recommendations were followed:


Baseline Curse Spells:
These spells are granted free to the Warlock upon reaching the listed character level. Baseline cursing spells may be cast at any time.

Absorbtion Buff:
Adds to the target's absorption (ABS) factor, resulting in better protection against melee attacks.

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
30 Fascinating Buffer Self 3s/20 min/0s   5% 19
41 Magical Buffer Self 3s/20 min/0s   10% 26

Shield (AF)
Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
3 Major Shield Self 3s/20 min/0s   40 6
11 Greater Shield Self 3s/20 min/0s   58 11
14 Superior Shield Self 3s/20 min/0s   75 14
18 Minor Barricade Self 3s/20 min/0s   95 18
24 Lesser Barricade Self 3s/20 min/0s   124 24
32 Major Barricade Self 3s/20 min/0s   162 32
42 Greater Barricade Self 3s/20 min/0s   211 42
49 Superior Barricade Self 3s/20 min/0s   250 49

Bladeturn
A "bubble" that absorbs the damage of a single melee hit. Assassin critical strikes and attacks by very high level creatures will ignore a bladeturn bubble.

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
19 Conjured Bubble Self 4s/20 min/0s     19

Direct Damage
Target takes damage. Damage done is of the spell's given damage type.

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
1 Minor Annulling Spell Enemy 3s/0/0s 1500 range 5 (Matter) 7%
2 Annulling Spell Enemy 3s/0/0s 1500 range 9 (Matter) 7%
5 Minor Consuming Spell Enemy 3s/0/0s 1500 range 21 (Matter) 7%
8 Consuming Spell Enemy 3s/0/0s 1500 range 33 (Matter) 7%
12 Major Consuming Spell Enemy 3s/0/0s 1500 range 45 (Matter) 7%
15 Minor Dismantling Spell Enemy 3s/0/0s 1500 range 57 (Matter) 7%
20 Dismantling Spell Enemy 3s/0/0s 1500 range 73 (Matter) 7%
26 Major Dismantling Spell Enemy 3s/0/0s 1500 range 96 (Matter) 7%
33 Minor Crushing Spell Enemy 3s/0/0s 1500 range 120 (Matter) 7%
43 Crushing Spell Enemy 3s/0/0s 1500 range 155 (Matter) 7%
50 Major Crushing Spell Enemy 3s/0/0s 1500 range 179 (Matter) 7%

Bolt
Target takes damage. Damage done is of the spell's given damage type. The spell is a "bolt" that can be blocked and takes a few seconds to travel to its target, but has a longer range and does significantly more damage than other types of spells.

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
4 Cursed Blast Enemy 3s/0/20s 1875 range 24 (Matter) 8%
7 Cursed Burst Enemy 3s/0/20s 1875 range 36 (Matter) 8%
10 Cursed Explosion Enemy 3s/0/20s 1875 range 53 (Matter) 8%
13 Cursed Mortar Enemy 3s/0/20s 1875 range 75 (Matter) 8%
17 Cursed Bomb Enemy 3s/0/20s 1875 range 98 (Matter) 8%
22 Cursed Ruination Enemy 3s/0/20s 1875 range 115 (Matter) 8%
28 Cursed Destruction Enemy 3s/0/20s 1875 range 149 (Matter) 8%
36 Cursed Devastation Enemy 3s/0/20s 1875 range 188 (Matter) 8%
46 Cursed Annihilation Enemy 3s/0/20s 1875 range 239 (Matter) 8%

Root (Primary)
Roots the target to the ground and prevents it from moving. A Primary chamber spell.

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
1 Cursed Clutching Root Enemy 3s/8 sec/0s 1500 range Root (Matter) 5%
7 Cursed Grasping Root Enemy 3s/20 sec/0s 1500 range Root (Matter) 5%
11 Cursed Bonding Root Enemy 3s/25 sec/0s 1500 range Root (Matter) 5%
15 Cursed Webbing Root Enemy 3s/30 sec/0s 1500 range Root (Matter) 5%
21 Cursed Clutching Root Enemy 3s/35 sec/0s 1500 range Root (Matter) 5%
25 Cursed Holding Root Enemy 3s/40 sec/0s 1500 range Root (Matter) 5%
29 Cursed Tangling Root Enemy 3s/45 sec/0s 1500 range Root (Matter) 5%
37 Cursed Tenacious Root Enemy 3s/56 sec/0s 1500 range Root (Matter) 5%
49 Cursed Detaining Root Enemy 3s/74 sec/0s 1500 range Root (Matter) 5%


Specline Cursing:
These spells are granted to the Warlock for spending specilization points in the Cursing specline. Specline Cursing spells may be cast at any time.

Damage
Target takes damage. Damage done is of the spell's given damage type.

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
3 Curse of Hurt Enemy 3s/0/0s 1500 range 20 (Matter) 7%
8 Curse of Pain Enemy 3s/0/0s 1500 range 40 (Matter) 7%
13 Curse of Detriment Enemy 3s/0/0s 1500 range 59 (Matter) 7%
16 Curse of Destruction Enemy 3s/0/0s 1500 range 80 (Matter) 7%
19 Curse of Ruin Enemy 3s/0/0s 1500 range 105 (Matter) 7%
23 Curse of Peril Enemy 3s/0/0s 1500 range 140 (Matter) 7%
27 Curse of Devastation Enemy 3s/0/0s 1500 range 178 (Matter) 7%
35 Curse of Disaster Enemy 3s/0/0s 1500 range 224 (Matter) 7%
47 Curse of Death Enemy 3s/0/0s 1500 range 284 (Matter) 7%

Damage (Bolt)
Target takes damage. Damage done is of the spell's given damage type. The spell is a "bolt" that can be blocked and takes a few seconds to travel to its target, but has a longer range and does significantly more damage than other types of spells.

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
2 Lesser Bolt of Ruin Enemy 3s/0/0s 1875 range 10 (Matter) 8%
4 Greater Bolt of Ruin Enemy 3s/0/0s 1875 range 30 (Matter) 8%
9 Lesser Bolt of Havoc Enemy 3s/0/0s 1875 range 59 (Matter) 8%
14 Greater Bolt of Havoc Enemy 3s/0/0s 1875 range 87 (Matter) 8%
17 Lesser Bolt of Destruction Enemy 3s/0/0s 1875 range 116 (Matter) 8%
20 Bolt of Destruction Enemy 3s/0/0s 1875 range 153 (Matter) 8%
24 Greater Bolt of Destruction Enemy 3s/0/0s 1875 range 202 (Matter) 8%
28 Lesser Bolt of Death Enemy 3s/0/0s 1875 range 258 (Matter) 8%
36 Bolt of Death Enemy 3s/0/0s 1875 range 326 (Matter) 8%
48 Greater Bolt of Death Enemy 3s/0/0s 1875 range 413 (Matter) 8%

Damage PBAoE
Target takes damage. Damage done is of the spell's given damage type. Spell affects everyone in the immediate radius of the caster, and does less damage the further away they are from the caster. PBAOE spells often put the caster in direct peril, but are among the most damaging spells in the game. Cannot be cast until after a Primary spell has been cast.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
11 Spell Burst Enemy 0s/0/0s 350 radius 74 (Matter) 11
20 Spell Blast Enemy 0s/0/0s 350 radius 133 (Matter) 20
33 Spellbinder's Burst Enemy 0s/0/0s 350 radius 218 (Matter) 33
49 Spellbinder's Blast Enemy 0s/0/0s 350 radius 325 (Matter) 48


Baseline Hexing:
These spells are granted free to the Warlock upon reaching the listed character level. These spells cannot be cast directly - they must be cast following either a Witchcraft Specline Primer, or a Cursing Primary Spell.

Damage over Time
Inflicts damage to the target repeatedly over a given time period. Cannot be cast until after a Primary spell has been cast.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
5 Infernal Sore Enemy 0s/32 sec/0s 1500 range 9/pulse (Matter) 5
9 Infernal Eruption Enemy 0s/32 sec/0s 1500 range 18/pulse (Matter) 9
19 Infernal Rot Enemy 0s/32 sec/0s 1500 range 40/pulse (Matter) 19
30 Infernal Degeneration Enemy 0s/32 sec/0s 1500 range 60/pulse (Matter) 30
41 Infernal Infection Enemy 0s/32 sec/0s 1500 range 87/pulse (Matter) 41
46 Infernal Erosion Enemy 0s/32 sec/0s 1500 range 109/pulse (Matter) 46

Snare
Target moves slower for the spell's duration. Cannot be cast until after a Primary spell has been cast.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
1 Spell of Creeping Enemy 0s/10 sec/0s 1500 range Snare (Matter) 1
12 Spell of Slowness Enemy 0s/15 sec/0s 1500 range Snare (Matter) 12
17 Spell of Languoring Enemy 0s/20 sec/0s 1500 range Snare (Matter) 17
22 Spell of Lumbering Enemy 0s/25 sec/0s 1500 range Snare (Matter) 22
32 Spell of Sluggishness Enemy 0s/30 sec/0s 1500 range Snare (Matter) 32
42 Spell of Crawling Enemy 0s/35 sec/0s 1500 range Snare (Matter) 42

Heal
Heals target for a small amount of health. Uses little power.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
5 Spell of Minor Mending Friend 3s/0/0s 2000 range 26 6%
6 Spell of Mending Friend 3s/0/0s 2000 range 44 6%
10 Spell of Greater Mending Friend 3s/0/0s 2000 range 69 6%
12 Spell of Minor Renewal Friend 3s/0/0s 2000 range 94 6%
18 Spell of Renewal Friend 3s/0/0s 2000 range 126 6%
22 Spell of Greater Renewal Friend 3s/0/0s 2000 range 155 6%
26 Spell of Minor Healing Friend 3s/0/0s 2000 range 220 6%
30 Spell of Healing Friend 3s/0/0s 2000 range 300 6%
42 Spell of Greater Healing Friend 3s/0/0s 2000 range 420 6%


Hexing Specline:
These spells are granted to the Warlock for spending specilization points in the Cursing specline. These spells cannot be cast directly - they must be cast following either a Witchcraft Specline Primer, or a Cursing Primary Spell.

Lifetap
Target is damaged, and a portion of the damage is used to heal the caster. Cannot be cast until after a Primary spell has been cast.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
2 Lesser Beguiled Pain Enemy 0s/0/0s 1500 range Bonus: 30% returned/Damage: 13 (Matter) 2
3 Beguiled Pain Enemy 0s/0/0s 1500 range Bonus: 30% returned/Damage: 19 (Matter) 3
8 Greater Beguiled Pain Enemy 0s/0/0s 1500 range Bonus: 30% returned/Damage: 44 (Matter) 8
13 Lesser Beguiled Injury Enemy 0s/0/0s 1500 range Bonus: 30% returned/Damage: 84 (Matter) 13
18 Beguiled Injury Enemy 0s/0/0s 1500 range Bonus: 40% returned/Damage: 93 (Matter) 18
24 Greater Beguiled Injury Enemy 0s/0/0s 1500 range Bonus: 40% returned/Damage: 120 (Matter) 24
34 Lesser Beguiled Hex Enemy 0s/0/0s 1500 range Bonus: 50% returned/Damage: 170 (Matter) 34
43 Beguiled Hex Enemy 0s/0/0s 1500 range Bonus: 60% returned/Damage: 200 (Matter) 43
49 Greater Beguiled Hex Enemy 0s/0/0s 1500 range Bonus: 60% returned/Damage: 225 (Matter) 49

Nearsight
Targets in an area around the caster have the effective range of all their ranged attacks (archery and magic) reduced. Cannot be cast until after a Primary spell has been cast.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
10 Unmake Vision Enemy 0s/2 min/0s 1500 range   (Matter) 10
25 Unmake Seeing Enemy 0s/2 min/0s 1500 range   (Matter) 25
39 Unmake Sight Enemy 0s/2 min/0s 1500 range   (Matter) 39

Spreadheal
Specialized healing spell that intelligently heals the most damaged members of the group. Useful when there's no time to determine who needs help first. Cannot be cast until after a Primary spell has been cast.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
31 Charmed Gift of Health Group 0s/0/0s 2000 range 135 0
38 Charmed Boon of Health Group 0s/0/0s 2000 range 180 0
47 Charmed Favor of Health Group 0s/0/0s 2000 range 225 0

Power Regeneration
Increased regeneration of the caster's power for the duration of the spell. Cannot be cast until after a Primary spell has been cast.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
26 Spell of Regeneration Self 0s/1 min/0s   5/pulse 26
50 Spell of Power Self 0s/1 min/0s   20/pulse 50


Witchcraft Specline:
These spells are granted to the Warlock for spending specilization points in the Cursing specline. Witchcraft spelld are used to alter the characteristics of all Hexing Specline magic.

Chamber
Increases the amount of spell chambers available to the caster. The caster must be out of melee combat in order to use a chamber.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
8 Chamber of Minor Fate Chamber 10s/0/0s   No Bolts
19 Chamber of Restraint Chamber 10s/0/0s   No Bolts
30 Chamber of Destruction Chamber 10s/0/0s   Any
40 Chamber of Fate Chamber 10s/0/0s   Any
50 Chamber of Greater Fate Chamber 10s/0/0s   Any

Primer (Powerless)
Allows the casting of a secondary spell without the use of power. This spell cannot be reduced in cast speed below 3 seconds.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
5 Pure Cast Self 6s/10 sec/0s/3s hardcap   Primer 5
17 Fluent Cast Self 5.3s/10 sec/0s/3s hardcap   Primer 17
28 Skillful Cast Self 4.3s/10 sec/0s/3s hardcap   Primer 28
41 Masterful Cast Self 3.8s/10 sec/0s/3s hardcap   Primer 41

Primer (Uninterruptable)
Removes the chance of interruption while casting a secondary spell.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
1 Steady Cast Self 2s/10 sec/0s   Primer 50%
11 Solid Cast Self 2s/10 sec/0s   Primer 45%
20 Fixed Cast Self 2s/10 sec/0s   Primer 40%
29 Fortified Cast Self 2s/10 sec/0s   Primer 35%
37 Anchored Cast Self 2s/10 sec/0s   Primer 30%
47 Unshakable Cast Self 2s/10 sec/0s   Primer 25%

Primer (Range)
Allows the casting of secondary spells at distances up to the range listed for the spell.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
2 Enduring Range Self 5s/10 sec/0s   1750 range 15%
10 Expanded Range Self 5s/10 sec/0s   2000 range 15%
25 Extended Range Self 5s/10 sec/0s   2250 range 15%
38 Boundless Range Self 5s/10 sec/0s   2500 range 15%
42 Critical Range Self 5s/10 sec/0s   2750 range 15%
49 Perennial Range Self 5s/10 sec/0s   3000 range 15%

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