Maps

Deth Guild Custom Maps

WarcraftWelcome to the custom maps section. Here we’ve built numerous custom scenarios to challenge solo, cooperative and competitive players alike. The files combine the features of Hero Arenas and Role Playing Games, with the tried-and-true Warcraft RTS elements players have come to love.

We’ve created a special class of aggressive NPC heroes and factions, located at “challenge points” across the maps. Challenge points are optional fortifications and encampments players can conquer to access rewards – ranging from special stores, new units, powerful artifacts, and even new races!

Additionally, we have designed a custom hero system, organized by alignment and class. For more information on our custom champions, click HERE to review their detailed statistics.

Finally, our custom maps have made numerous improvements to the base Warcraft III factions. The scenarios feature new units to each race, player-made walls, new buildings, fully functional, (and upgradeable), sea vessels, and hundreds of new items.

Big Snow Hunters

maps

Map Info:
• Version: 2.2
• Size: 4.1(MB)
• Release: 10/21/05
• Revision: 03/06/13
• Players: 1-8
• Max Units: 200
• Expansion Map: Yes
• Terrain: Azeroth Winter
• Accessible Water: Yes
• Total Mines: 20
• Gold: Very High
• Lumber: High
• Creeps: Yes
• Tavern: Yes
• Merchants: Yes
• Custom Town: No
• Super Boss: No
• Challenge Points: 1
Tips for this Map:
A homage to the classic Starcraft scenario “Big Game Hunters” this map features a similar layout, and dual veins of nearly unlimited resources. Each starting local has access to a mercenary outpost, gypsies, and the near-by expansions have merchants and taverns close at hand. The great doors to the Night-Elves hidden realm open at sun-down, and the carnage begins! Defeat Malfurion’s forces to uncover a hidden artifact and mighty power-ups!

Coastal Killing Fields

maps

Map Info:
• Version: 1.3
• Size: 4.2(MB)
• Release: 7/18/11
• Revision: 03/09/13
• Players: 1-6
• Max Units: 200
• Expansion Map: Yes
• Terrain: Lordaeron Fall
• Accessible Water: Yes
• Total Mines: 25
• Gold: High
• Lumber: High
• Creeps: Yes
• Tavern: Yes
• Merchants: Yes
• Custom Town: Yes
• Super Boss: Yes
• Challenge Points: 10
Tips for this Map:
This Map was designed with extended duration Free for All style matches in mind. There is plenty of expansion room, resources, and large, open oceans for naval battles. For those more interested in cooperative play, there are numerous challenge points, artifacts, quests, and towns to build up your champions. Success in this map will involve making good use of a player’s naval forces to control expansions and island item shops.

Crucible – Deth Guild Special

maps

Map Info:
• Version: 2.4
• Size: 4.1(MB)
• Release: 07/22/05
• Revision: 03/13/13
• Players: 1-8
• Max Units: 200
• Expansion Map: Yes
• Terrain: Lordaeron Sum.
• Accessible Water: No
• Total Mines: 10
• Gold: High
• Lumber: Medium
• Creeps: Yes
• Tavern: Yes
• Merchants: Yes
• Custom Town: No
• Super Boss: No
• Challenge Points: 5
Tips for this Map:
Designed as a 4:4 or a Free For All map, The Crucible will force players to be very tactical and cautious with their units. While the mines are large, the players will have limited access to expansions, making troops difficult to quickly replace. Various scaled down challenge points take the diminished resources into account, and guard precious expansion mines for those brave and strong enough to capture them from the neutral forces.

Deadlock – Deth Guild Special

maps

Map Info:
• Version: 1.2
• Size: 4.1(MB)
• Release: 09/18/12
• Revision: 01/05/14
• Players: 1-8
• Max Units: 200
• Expansion Map: Yes
• Terrain: Barrens
• Accessible Water: No
• Total Mines: 18
• Gold: Medium
• Lumber: Medium
• Creeps: Yes
• Tavern: Yes
• Merchants: Yes
• Custom Town: No
• Super Boss: No
• Challenge Points: 0
Tips for this Map:
For those seeking are more traditional Warcraft III map, we have Deadlock. Other than the racial faction based adjustments and player champions, there are no challenge points, custom towns, or super bosses. Mines are plentiful, but only contain moderate veins of gold – expansion will be critical, and as the starting mines are consumed, the map’s central resources veins will become objects of fierce contention.

Island to Island Combat

maps

Map Info:
• Version: 1.0
• Size: 3.8(MB)
• Release: 04/20/13
• Revision: 03/13/13
• Players: 1-10
• Max Units: 200
• Expansion Map: Yes
• Terrain: Black Citadel
• Accessible Water: Yes
• Total Mines: 27
• Gold: Very High
• Lumber: Very High
• Creeps: Yes
• Tavern: Yes
• Merchants: Yes
• Custom Town: Yes
• Super Boss: Yes
• Challenge Points: 9
Tips for this Map:
Designed as a PVE, 5:5 or a FFA map, this arena is intended for hours of intense tactical play, with a focus on sea and air-power. Expansions are ample, and resources abound, but the starting locations are very secure – and even feature a locking front gate! For added challenge, Redstone Citadel and Harbor feature special rewards to those lucky and skilled enough to best their challenges.

Round Village – Deth Guild Special

maps

Map Info:
• Version: 2.8
• Size: 4.3(MB)
• Release: 06/07/09
• Revision: 03/23/13
• Players: 1-9
• Max Units: 200
• Expansion Map: Yes
• Terrain: Village
• Accessible Water: Yes
• Total Mines: 26
• Gold: Medium
• Lumber: Medium
• Creeps: Yes
• Tavern: Yes
• Merchants: Yes
• Custom Town: Yes
• Super Boss: Yes
• Challenge Points: 7
Tips for this Map:
Built as a Player V.S. Computer, or Free For All map, Round Village offers a great many battle options. Open seas and rolling plains will let players choose between naval, ground, and air forces, and numerous expansion mines and treasure islands will keep the game rolling for some time. For those looking to challenge the computer, Stormwind Keep is a particularly difficult target, and both PvE and PvP gamers will find the Custom cities irresistible objectives when it comes to power up Champions. This map features “Titan Offering” shrines, which will deliver boons and punishments from the gods as the game progresses.

Survival

maps

Map Info:
• Version: 3.2
• Size: 4.1(MB)
• Release: 11/23/03
• Revision: 03/27/13
• Players: 1
• Max Units: 200
• Expansion Map: Yes
• Terrain: Cityscape
• Accessible Water: Yes
• Total Mines: 26
• Gold: High
• Lumber: Low
• Creeps: Yes
• Tavern: Yes
• Merchants: Yes
• Custom Town: Yes
• Super Boss: No
• Challenge Points: 4
Tips for this Map:
How long can you survive? Choose 1, 2, 3, 4, or 5 Computer enemies to assault your fortress. Making things worse, Illidan Stormrage will continually send waves of his Naga forces against your position. Your one advantage is the City gates, which open at dawn and close at sunset. For those capable of destroying the initial attackers, a horrifying Demon City and Admiral Proudmoore’s Port Village of Knarr await – offering further challenge.

Twilight Ruins – Deth Guild Special

maps

Map Info:
• Version: 1.4
• Size: 4.2(MB)
• Release: 04/29/11
• Revision: 03/29/13
• Players: 1-8
• Max Units: 200
• Expansion Map: Yes
• Terrain: Sunken Ruins
• Accessible Water: Yes
• Total Mines: 18
• Gold: Very High
• Lumber: Very High
• Creeps: Yes
• Tavern: Yes
• Merchants: Yes
• Custom Town: Yes
• Super Boss: Yes
• Challenge Points: 4
Tips for this Map:
Twilight Ruins is built for fast paced open field combat. Plenty of money, shops, wood, and creeps will keep things interesting for hours. For the powerful, a giant central challenge point guards merchants who will sell potent equipment to upgrade heroes. The computer is designed to be lethally aggressive on this map, so cooperative players take warning.

Twin Cities

maps

Map Info:
• Version: 3.6
• Size: 4.4(MB)
• Release: 03/14/05
• Revision: 01/05/14
• Players: 1-7
• Max Units: 200
• Expansion Map: Yes
• Terrain: Lordaeron Win.
• Accessible Water: Yes
• Total Mines: 19
• Gold: Very High
• Lumber: Very High
• Creeps: Yes
• Tavern: Yes
• Merchants: Yes
• Custom Town: Yes
• Super Boss: Yes
• Challenge Points: 16
Tips for this Map:
The ultimate map. Postured for intense PvP warfare, beware when traversing unknown terrain – the map is filled with NPC’s, treasure, traps, and hidden secrets.

Map Features:
- Over two dozen of recruitable NPCs.
- An aggressive Alliance city.
- A Horde War-party to battle.
- Over one hundred custom magical items.
- An interactive NPC village.
- An optional undead city to wage war against.
- A fifth capturable faction.
- Scores of Hidden shrines and Secenic locations.
- Optional Quests and Special Rewards for completing them.
- The Titan Offering System offers boons and punishments from the Gods.
- 16 unique Challenge points, ranging from “easy” to “nearly impossible.”
- Wage battle by land, sea, and air.

The Twin Cities can literally take days to fully complete when played cooperatively. Fear for your bladder. Fear for your marriage. But most of all… fear the wrath of “The Developers” inhabiting Mt. Arreat… (they are very angry over how Diablo III turned out).

Deth Guild Development Base Map & Asset Pack

maps

Map Info:
• Version: 1.3
• Size: 3.6(MB)
• Release: 07/11/12
• Revision: 04/01/13
• Players: 1
• Max Units: 200
• Expansion Map: Yes
• Terrain: None
• Accessible Water: Yes
• Total Mines: 0
• Gold: None
• Lumber: None
• Creeps: No
• Tavern: Yes
• Merchants: Yes
• Custom Town: Yes
• Super Boss: No
• Challenge Points: 0
Tips for this Map:
This map and asset package serves as a baseline for the creation of additional Deth Guild Maps. They contain all of the custom units, skills, icons, and art models that our scenarios use. Any submissions that readers, members, and players would like posted will need to use this map and asset package as the baseline for development. Not to knock your creations – indeed they may be DOTA level masterpieces – but for the purposes of this site, we want a consistent theme for the maps.

Please note that once downloaded and decompressed, the ReplaceableTextures directory should be placed in the top level of your Warcraft III folder. You will also need access to Adobe Photoshop to edit most of the image factories. Enjoy.

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